Comic-Con Discussion

General Discussions, Polls, Lists, Video Clips and Links
Post Reply
GeorgeC

Post by GeorgeC » July 31st, 2007, 2:59 pm

Ben wrote:All I need is TOS on regular DVD. I don't think the added FX added anything, and I want my Trek pure.

Plus, $300 is just too darned much for ONE season of a TV show. :shock:

$217. $217.

That's the price Paramount wasn't keen on announcing at Comic-Con.

The sad thing is that not only is TOS Remastered exclusive to HD-DVD/DVD combo (yes, ANOTHER combined release that won't let you buy DVD alone!) it also doesn't have the original versions of the episodes!

Yep, stick to the DVD sets of the original set.

Once again, Paramount asks too much for too little!

GeorgeC

Post by GeorgeC » July 31st, 2007, 3:00 pm

Also announced at theDigitalBits.com on Monday --

"I also confirmed with Sony execs while at Comic-Con that all three Spider-Man films and the anime Paprika will be released on Blu-ray Disc before the end of the year, as well Hostel and Hostel, Part II (the latter tentatively set for release on 10/23). Hostel director Eli Roth also appeared in the Sony booth during the Con to sign autographs and promote the BD release."




Paprika is coming to Blu-Ray in the US later this year!

All right, another Blu-Ray anime release I can put next to the overpriced release of Wings of Honneamise which I know I'll get!

AV Forum Member
AV Forum Member
Posts: 1957
Joined: December 16th, 2004
Location: Burbank, Calif.

Post by droosan » July 31st, 2007, 6:27 pm

GeorgeC wrote:All right, another Blu-Ray anime release I can put next to the overpriced release of Wings of Honneamise which I know I'll get!
Is Wings of Honneamise coming to Blu-Ray in the U.S. .. or only in Japan ..?

If it's only in Japan ..

.. does Blu-Ray port over DVD's anachronistic 'Region Code' system? IOW, would I have to have a 'R2' or 'region-free' BRD player, in order to view it ..?

Just curious.

User avatar
AV Founder
AV Founder
Posts: 25647
Joined: October 22nd, 2004
Location: London, UK

Post by Ben » July 31st, 2007, 6:47 pm

Blu-Ray is region free, I believe. :)

GeorgeC

Post by GeorgeC » July 31st, 2007, 7:51 pm

droosan wrote:
GeorgeC wrote:All right, another Blu-Ray anime release I can put next to the overpriced release of Wings of Honneamise which I know I'll get!
Is Wings of Honneamise coming to Blu-Ray in the U.S. .. or only in Japan ..?

If it's only in Japan ..

.. does Blu-Ray port over DVD's anachronistic 'Region Code' system? IOW, would I have to have a 'R2' or 'region-free' BRD player, in order to view it ..?

Just curious.

Region-free, I don't know.

Sure, Sony and the Blu-Ray backers say that now, but the format is still copy-protected (for the moment), too. The B-R forum could always impose a de facto region coding through software in the future in a mandatory firmware update. That wouldn't surprise me in the least.

Blu-Ray expensive, YES!

Bandai Visual USA wants $80 for a DVD/Blu-Ray set of Wings of Honneamise.

You can't buy the DVD separate from the set.

You can't get the Blu-Ray separate from the set.

It's their insane pricing schemes that have anime fans pulling their hair out.

BV USA just doesn't understand the United States isn't Japan and that domestic anime fans won't put up with their business practices.

Sure, most anime fans in the States are clueless and don't appreciate how good they have it over Japanese otaku, but most of us aren't going to pay $30+ for an hour of anime let alone $80 for a 20-year-old film.

At least with Patlabor 1 and 2, fans had a chance on whether to get the movie alone or the deluxe sets.

My guess is that BV USA lost money on the Patlabor DVD singles and were convinced that for as few hardcore fans as there are that higher-priced discs were the way to go. BV USA believes getting anime out in the USA a few months after the Japanese release at only a slightly reduced price is going to reduce pirating?

I'm still scratching my head over that thinking. I just think the high prices will cause sales to drop and bootlegs to rise. Right now, there is no happy medium and anime is very expensive to collect over the long haul.

I think the BV USA pricing strategy is ultimately going to backfire and that BV USA will join Streamline Pictures, CPM, Urban Vision, and Toei as companies that just don't quite get the American anime market and its tastes and price-threshholds.

User avatar
AV Team
AV Team
Posts: 1834
Joined: March 27th, 2008

Report of Lou Romano presentation in San Diego

Post by Dan » April 5th, 2008, 1:58 am

Lou Romano was kind enough to drop by Platt College in San Diego to spend the day speaking with students and visitors alike. Lou is a native of San Diego, so this was quite a homecoming for him as it was his first time doing a presentation of this sort. I attended the last of the day, so he had a better handle of doing things this time around.

Lou began with a quick overview of his art career. He spent two years at CalArts between 1990-1992 before becoming an intern at Turner Entertainment, working in effects on "The Pagemaster" and "Cats Don't Dance." He would then be among those merging into Warner Bros. Animation, where he met Brad Bird in 1995. While most other animators aspired to work in character animation, Lou was more interested in design and visual development. He showed off an example of this through a personal piece inspired by Greek mythology, Poseidon in particular. After doing work on the shelved "Ray Gun" project, Lou would get to know Brad a little more while doing work on "The Iron Giant."

Lou would leave Warner Bros. and manage to get work at Pixar for the first time, taking part on one of the company's many failed attempts at in-house game development. Pete Docter saw what he liked and enlisted Lou to work on visual development for his film "Monsters, Inc." He would work on the project for six months and when he was done moved down to Los Angeles. He took part in doing storyboard art and background color design for "Dexter's Laboratory" and "The Powerpuff Girls."

In 1998, Brad Bird began to develop the idea for what would become "The Incredibles" and enlisted Lou to be on the project. Lou would end up becoming the film's production designer as he was already heavily involved in the project. It was at this point that Lou would spend the most of his presentation on in showing off the designs he did for the film.

He began showing off the early designs of the character who would become Mr. Incredible, looking at the different ways his mundane appearance would look. Among them was one where the character was very bald, glasses, a mustache, and grandpa socks. This would lead into a series of designs that would explain the color contrast between the mundane world and the world of the amazing. How the mundane would look cold and boring while the amazing was filled with brightness and excitement.

On explaining his method of doing a finished piece after a series of roughs: "Crystalize the idea."

Being a designer, Lou explained that his illustrations would be loose and rough while being clear enough to project the idea he was going for. From there, he showed designs of the early stages of a proposed antagonist. The various creatures were named Moltar, Arachnis, Black Saber and Crustaciss. He then explained that Brad would ultimate decide upon basing the character more on the actor Klaus Kinski, showing a picture to further show the idea was going.

After a series of designs of the villain that would later be shelved, he showed off the various ideas for the logo. Among them included one Brad Bird did on a notepad he got while working at Warner Bros. Lou explained the major design idea for the world the characters would live in was based in the 60's and 70's. "The peek in modern design," he explained as he showed off what were recognized as the four iconic production pieces.

Lou then showed a series of "Bob at work" designs to show off the bleakness of the mundane world that Mr. Incredible longs to escape. He managed to sneak in a design he said was done by renounded production design Ken Adam, showing the simplicity of the shapes. A picture of Edith Head would lead into a series of designs for the character said to have been one of the more difficult to create, Edna Mode.

Through the craziness and the zaniness, among them including the idea that she would have two pet dogs, he moved into a series of photos of an employee whose hair was used to model for Violet. From there were a couple of shots from the art reviews they would conduct, the shots shown showcasing their study of a Violet maquette. Lou then showed off color scripts, production designs that would set the tone for the look of the entire film from scene to scene. He then compared the designs to the scene from the film that closely resembles as well as shots from various films like "Oliver!" for examples of the color palette to use.

Lou would near the end of his presentation, showing off a series of designs that were used for lighting studies. The comparison to the closest resembling film frame were shown before he ended the whole slide show on a rather humorous note. Designs for Jack-Jack. He explained that one of the original ideas was for Jack-Jack to morph into ooze, but the animation was not working so they had to come up with new ideas. The last image shown was of the whole family with Jack-Jack in monster form towering over them. He noted that Brad Bird said, "Does Jack-Jack have to be bigger than everyone?"

The presentation was given a proper end by showing the "Magic Highway USA" clip from the 1958 "Disneyland" show. The Questions and Answers portion was mostly based around his working in Pixar and the benefits. When asked about the potential of a sequel to "The Incredibles," he said that the possibility was there but that Brad was busy on other projects. I asked him about "Up," which he is art director on. He said that he couldn't reveal too much since it was still mostly top secret, though he had just completed work on the project since he first came on in 2005.

He's asked whether or not he has a blog, which he does over at louromano.blogspot.com. He noted that he was "behind technically." Once all the questions were asked, there was a raffle for some school related materials like T-shirts and mouse pads along with the grand prize of a signed copy of "Ratatouille," which Lou did the voice of Linguini for. With the presentation properly over, a number of people hung around to further ask him questions and get an autograph.

I got my picture taken with him and asked him a couple questions about his voicing Linguini before asking him about the difference working on a television series versus a feature film. He mentioned that because television shows required faster and quicker outputs, they generally take the first design he would sketch out and run with it while feature films would see him spend lots of time refining his piece. I shook his hand and couple times and made my exit.

User avatar
AV Founder
AV Founder
Posts: 25647
Joined: October 22nd, 2004
Location: London, UK

Post by Ben » April 5th, 2008, 8:45 am

Very nice write up, Lord A!

Let us know if you have further opportunities like this and/or would like to join the team here! :)

AV Forum Member
AV Forum Member
Posts: 5
Joined: December 6th, 2007
Contact:

Post by martini833 » April 6th, 2008, 9:46 am

That's so interesting!!
Just one question: Pixar tried game development?!
Mind elaborating in what he said about that.

User avatar
AV Team
AV Team
Posts: 1834
Joined: March 27th, 2008

Post by Dan » April 6th, 2008, 8:01 pm

When Lou first went there, Pixar made attempts in-house at developing video games. Most, if not, all attempts have remained shelved. My guess is that the projects never really took off in a way that would make them confident about seeing them published. Fortunately for those who worked on these projects, some employees at Pixar might find some talent they like and hire them onto other projects, like Lou getting hired onto Monsters, Inc. because Pete Docter liked the work he saw.

User avatar
AV Team
AV Team
Posts: 1834
Joined: March 27th, 2008

Post by Dan » April 6th, 2008, 10:50 pm

Lou didn't explain too much. Pixar has been experimenting with developing video games, but they're not having the kind of success they want.

AV Forum Member
AV Forum Member
Posts: 7
Joined: May 26th, 2008

Update: WHO IS ROCKET JOHNSON?

Post by dr.hong » May 27th, 2008, 12:40 pm

Sorry, I should have posted this here - not in general discussion.

"Who is Rocket Johnson?" is a 72 page graphic novel anthology being self-published by Walt Disney Animation Studio's Story Artists and Directors. It's an all-ages book in which every artist answers the question: "Who is Rocket Johnson?"It will be sold exclusively at booth 2302 in San Diego (http://www.comic-con.org/) and is a limited edition of 1,000 copies.

Image

Cover painted by:
Paul Felix

Artists contributing stories:
Steve Anderson
John Musker
Dean Wellins
Mike Gabriel
Kevin Deters
Paul Briggs
Tom Ellery
Sam Levine
Nathan Greno
Don Hall
Mark Kennedy
Aurian Redson
Daniel Chong
Tron Mai
Lawrence Gong
Joe Mateo
Michael LaBash
Chris Ure
Bruce Morris
Mark Walton

Featuring pin-ups by:
Glen Keane
ChenYi Chang
Byron Howard
Arthur Adams

If you have any questions please visit: www.whoisrocketjohnson.com
or contact:
mail@whoisrocketjohnson.com

Since we are self publishing please help us spread the word - Thanks!
Last edited by dr.hong on July 30th, 2008, 7:00 pm, edited 2 times in total.

AV Forum Member
AV Forum Member
Posts: 3845
Joined: May 31st, 2005
Location: Maryland

Post by Meg » May 27th, 2008, 12:56 pm

Ah man, this looks great but I won't be attending the comic con...I envy those who have a chance to pick up a copy! :)

AV Founder
AV Founder
Posts: 8276
Joined: October 16th, 2004
Location: Orlando
Contact:

Post by James » May 27th, 2008, 5:52 pm

Very cool!

AV Founder
AV Founder
Posts: 7357
Joined: October 23rd, 2004
Location: SaskaTOON, Canada

Post by Randall » May 27th, 2008, 11:20 pm

I think I shall be heading for booth 2302!! :)

AV Forum Member
AV Forum Member
Posts: 7
Joined: May 26th, 2008

Post by dr.hong » June 19th, 2008, 11:19 pm

The line up!

Image

Post Reply